Pick Your Adventure!
We have two different types of adventures…
Basic for $25 a person (Groups of 2, 3 or 4
Premium for $30 a person (Groups of 2 or 4)
Below you’ll find a list of adventures and at the bottom you can book your Escape Room Experience!
ESCAPE THE LOST PYRAMID
An expedition led by Sir Beldon Frye disappears somewhere in the Sinai Peninsula. A team of four and a dozen local porters were looking for the Lost Pyramid of Nebka… Or more precisely, “something” that should have been there. They were never seen again. Your team will put themselves in the shoes of the explorers and find a way out of the pyramid of Nebka. And more importantly, locate what they were looking for. Players will live a larger-than-life adventure. An adventure that would be far too dangerous or just impossible in real life.
BEYOND MEDUSA’S GATE
Players team up and must find a way out of a vast Aegean coastal cave where the legendary ship of the Argonauts is anchored. To successfully escape, players must use cooperative teamwork, problem-solving skills and precise timing to solve riddles and find their way out of this room-scale experience. Players start the adventure by choosing their avatar from among six diverse characters and can customize them with Ancient Greek accessories.
PRINCE OF PERSIA: DAGGER OF TIME
This escape room has a 3 player option available if booked over the phone
You are summoned by Kaileena, the Empress of Time, to stop the evil plans of a Magi who is attempting to restore the sands to the Hourglass to create an army of Sand Monsters. Kaileena restores and gives the Dagger of Time to the players so they can reach the Hourglass Chamber and use it to stop the Magi. Will you make it on time?
The connection with the secret research station “Asgard”, orbiting the Earth, was unexpectedly lost five hours ago. The station’s orbit is starting to fail and fall towards Earth. In one hour, “Asgard” will enter the atmosphere of our planet. If the station falls onto Earth, it will threaten millions. You are a part of emergency team that has to restore the operability of the station systems, required to correct the orbit. To make this possible, your consciousness will be digitally integrated into the experimental model of engineer robots, which luckily were being tested on another orbital station close by. What is hidden inside the space station that now appears lifeless and where did its crew disappear? Find answers and repair the main on-board computer to prevent a disaster.
It’s the beginning of the 22nd century. Society has collapsed amid rapid technological progress. People are modifying their own bodies extensively. Corporations war with one another over data, which has become the most valuable commodity on the market. Your group, made up of cyborgs equipped with special skills, has decided to steal some rare data from the archives of an influential corporation. Infiltrating the complex unnoticed, you must get to the archives and download the stack memory. But there won’t be anything easy about that.
The Secret Service have located and neutralized a known terrorist who has been hiding out in a deprived area of the city for the last ten years. This is where the good news ends. It turns out that on the roof of an abandoned high-rise, the maniac has installed a nuclear warhead with a timer on it. The building itself has been turned into a tower filled with intricate traps and obstacles. You have been recommended as a specialist in such puzzles, and the Secret Service has helped you infiltrate the courtyard. The rest is down to you. Can you get past all the traps and preempt a nuclear attack?
COMING OCTOBER 1ST
OCTOBER SPECIAL: HOUSE OF FEAR
(AVALIBLE UNTIL NOVEMBER 1ST)
(Recommended Ages 16 and up)
An abandoned dilapidated cabin in the woods. Cobwebs in the corners, dust on the floor, dilapidated furniture and… not a single living soul. From the looks of it the house has long since been abandoned, but is that really the case? You try to understand what’s going on here but you understand only one thing — this house isn’t going to let you get away so easily. Looking around, you see that the doors and windows are shut, there’s no electricity, and the dying flicker of the candle is barely enough to light the murky room. To your horror, you realize that you are caught in a trap. Someone’s silhouette flashes in the dim light of the candle… Or was it a trick of the light? Are you ready to conquer your fears and delve into the secrets of this murky place?
PLEASE KEEP IN MIND THAT THE AGE LIMIT TO PLAY THE ESCAPE ROOMS IS 12+, THANK YOU!